![]() ![]() ![]() That's all for now! I'll play deeper into the game when I got the time, but I gotta sleep now. Homing bullets and spiral bullets don't play well together Changing the texture of the ball is pretty cool Strange visual bug that happened once where the bug mini-boss' bullets didn't have the overlay geometric texture, just the red glow underneath Eye boss looks pISSEd second time round, love it The splitshot sounds a bit too similar to the damage taken sound, keep thinking I took damage when I didn't Warning circle for the bugs instead of just a shadow is very helpful A bead blast finish aims to leave a smooth, shiny, and cleaner surface. In this process, a bead blaster shoots bead-shaped media from a high-pressured tool towards the material’s surface. ![]() This process releases, at high pressure, fine glass beads to clean or finish a surface. No mini speed boost from the top line of the sequencer too, nice to be more consistent Bead blasting is one type of shot blasting. Power-ups now at the beginning of the sequencer! Thank you! With Mateo Arias, Kali Uchis, Moises Arias, Teo Aguiar. Different door texture for the boss room, very nice. Beat Blast: Play-along Activities for Percussion Anderson, Tom on. With it in the middle it feels like the music is dragging or the sequencer bar is rushing. Soon we will be opening up a discord server to help build the community and increase channels of communication between the team and the players.- The actual beat is in the middle of the column in the sequencer.? I feel like it was at the very left of each column before. This is the best thing you can do to help us get more attention once we go live. To anybody wondering how they can support us more, please head over to steam and wishlist us. Going forward, we will be continuing to do many of the same things: adding content, squashing bugs and improving the game based on your feedback. This doesn’t even scratch the surface of the changes we’ve made in this update and frankly, there are too many to list. Unfortunately, due to the limitations of an online demo, gamepad support will only be available in the Steam release. ![]() We are happy to announce that as of today, the game is fully playable with just about any controller on the market, but will require a little more work to nail down menu navigation. This highly requested feature has come a long way. We have gone on a bug squashing spree with this update to try and limit interruptions to the ideal play experience. The bug reports we’ve been receiving from you, the players, have been invaluable. We’re pretty happy with the result and hope it improves your experience. In addition to all-new enemies in level 3, level 2’s visuals have undergone a considerable rework to make the hive-themed enemies feel more antagonistic. Bubble Blast View source History Talk (0) Episode Information. Also the turret powernote has been nerfed, a lot of people commented it was way too strong. We have gotten some feedback that the different boss lasers are needlessly difficult, we haven't changed them yet but are looking into it. Additionally, we’re excited to announce the first half of Level 3! Level three is simply reusing the level 1 boss and miniboss for now, but the base enemies have been implemented and we’re excited to see how you react to them. We’ve heard you and amped up level 2 to involve fewer melee enemies and more projectiles. First and foremost, we’ve received a lot of feedback that the game is simply too easy. ![]()
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